Evangeline Whedon

The Gifted reached its explosive conclusion, confirming itself as one of the best new superhero series of the last years, and introduced a couple of new characters in the double season finale. In the first part, eXtraction, we see a bit of Polaris‘ past, with the girl locked up in a criminal asylum and visited by a lawyer, Evangeline, portrayed by Erinn Ruth. Evangeline speaks on behalf of the X-Men and recruits Polaris to be the co-leader of Mutant Underground, and she wins the woman’s sympathy by showing to be a mutant herself, with an arm becoming red and scaly. Of course, in the comics Evangeline, surname Whedon, doesn’t change just her arm, and while fully transformed she’s pretty terrifying (and awesome). Let’s see together.

Evangeline “Vange” Whedon was the heiress of a wealthy and respected family, and when she came of age she moved to Washington D.C. to pursue her dream and become a lawyer. Smart and determined, not only she became a lawyer, but she eventually entered the deputy office and became a successful prosecutor, starting quite an incredible career. Even her private life was going great, with her family proud of her and a boyfriend who loved her and was building a future with her. Then, everything fell apart. Vange, in fact, found out she was a mutant, and not of the unnoticeable kind, as she was a shapeshifter who unwillingly turned into a giant dragon-like monster every time she entered in contact with blood. When her nature became public, her betrothed dumped her with an email, her family disowned her, her boss fired her, and even her landlord evicted her with no notification. She fell from grace at an incredible speed, and she found herself alone, unemployed and loathed. This, however, didn’t led her to cry over herself: in front of the blatant injustice she had been a victim of, she put her expertise as a lawyer in service of the Mutant Rights Coalition, so that she fought for other people like her and, when she could, prevented something similar from ever happening again. If a mutant was mistreated or had his/her rights violated, Vange stepped in, defending mutants often for free, pursuing a higher justice that she would have imagined. Then, again, everything fell apart, and once again because of her mutant powers.

Two members of the X-Men, in fact, visited Washington, and ended up being (unjustly)  held in police custody. The Mutant Rights Coalition organized a protest for their release, and Vange led it herself. As she was trying to speak with the man in charge, Detective Cardones, a guy from an anti-mutant demonstration threw a brick at them, but he only hit the cop…whose blood spilled on Vange’s skin. In a matter of seconds, the woman turned into a giant red dragon, and started creating quite a havoc in front of the police department. That at least allowed the release of the two X-Men, Bishop and Sage, who offered their help in dealing with her. While Sage momentarily restrained her, Bishop talked Evangeline down, until she was calm enough to return to her human form. This wasn’t exactly a good publicity for the Mutant Rights Coalition, but the X-Men managed to fix that, in exchange of one thing: they asked Evangeline to be their legal representative in any occasion requiring one. Vange accepted, and she found herself involved in even more troublesome situations than before. First, she assisted the X-Men in Los Angeles, as Rogue wanted her to defend Marie D’Ancanto, an anti-mutant terrorist who had tried to kill Sunspot in a suicide attack but who had sincerely repented for her actions. Not only Vange managed to obtain probation for Marie, later even hiring her as her assistant, but she also demonstrated that both the girl and the prosecution lawyer, Jarod Molloy, were just pawns of Elias Bogan. After M-Day, more than 90% of the mutant population lost their powers…but Vange was not this lucky: clearly, a normal life was something she would have not experienced again.

Vange Whedon is an extremely brave and resourceful woman, a fighter by nature who never breaks down and always comes back on her feet to fight another day. She is a mutant with quite a unique power: anytime she comes in contact with blood, she turns into a giant red dragon, thus gaining enormous strength and durability, flight and fiery breath. Suddenly thrown in a world alien to her, Vange did her best to fit in that one too, becoming a reference figure for many and a social justice warrior who never lets a client down: maybe not a superhero, but a hero nevertheless.

Advertisements

Streaky (Super-Cat)

If there was a character from the comics I didn’t expect to pop up in Supergirl, it was Streaky, but the show proved me wrong. In the comeback episode Legion of Superheroes, Kara is trapped within her mind in a comatose state, and Brainiac 5 tries to help her sort the situation out. While in her subconscious, Kara is reunited with Streaky, a stray cat she had adopted, and who had taught her how to be gentle and control her strength (otherwise, she might have hurt him just by petting him). In the comics, Streaky has quite some hidden talents, and is one of the super-pets that were a big success in the 1960s. Let’s see together.

Streaky was a pretty normal tabby cat, found and adopted by Linda Lee, a student at Stanhope College. A jokester always happy to be petted and cuddled, Streaky soon became the mascot of all the female students of Linda’s dorm, and enjoyed strolling around even during lessons, knowing that there would have always been somebody giving him some food or playing with him when he wanted. One day Linda, who was secretly the heroine Supergirl, was making experiments on a small chunk of Green Kryptonite to try and make it harmless for Kryptonians, but the chemicals she used barely modified the rock’s appearance, without affecting its harmful radiation. Frustrated, the girl (proving to be quite irresponsible, actually) threw the rock out of the lab’s window…just where Streaky was playing. The cat, liking the weird smell of the one that would have later been known as X-Kryptonite, approached it…and the unique combination between Linda’s chemicals and the rock’s natural radiations gave the cat superpowers similar to a Kryptonian’s. With also his intelligence increased to human level, Streaky tested his powers, and during his first, clumsy flight he crashed against a Superman action figure he took his cape from. From that day, Streaky assisted Supergirl in many of her adventures, but even managed to do something on his own.

One day, Streaky was approached by three members of the Legion of Super-Heroes: Saturn Girl, Cosmic Boy and Lightning Lad. The trio had just been manipulated in the past by the Brain-Globes to kidnap Superboy: the evil aliens could mind-control people, but not animals, so the Legionnaires were assembling a team of super-animals to rescue Superboy in the past. Streaky the Super-Cat and Bepo the Super-Monkey traveled back in time to join Krypto the Super-Dog and Comet the Super-Horse, and together they defeated the Brain-Globes. Grateful, Saturn Girl named them the Legion of Super-Pets, a special branch of her own Legion. Streaky fought powerful foes like Satan Girl with the Legion, and by himself he even faced Overman (though it’s likely that this was an alternate version of the Super-Cat created by the Psycho Pirate). When a curious lab accident turned all the Green Kryptonite on Earth into simple iron, however, Streaky saw his power source disappear, and he came back to be a simple cat. He lived with Linda for some other time, but when she left college and moved to San Francisco, he was left with Fred and Edna Danvers in their house in Midvale. Apparently, it truly came the time for the Super-Cat to retire.

Streaky is a very special cat, an easy-going and sometimes pesky pet who however shows some unexpected propensity to heroism. As the Super-Cat, his intelligence easily reaches (and in certain cases surpasses) human one, he can fly, he possesses superhuman strength and speed, and is pretty much invulnerable. An inseparable partner to Supergirl, Streaky the Super-Cat is a pivotal member of the Legion of Super-Pets, a secret hero who, between a nap and a snack, saved the world several times.

Wilhelimina Murray

The second character from The League of Extraordinary Gentlemen is the one who suffered the major changes (not that the others had a much different fate). In the movie, Peta Wilson is Mina Harker, a lethal and immortal vampire, who drinks the blood of her enemies and shares a cursed romance with her teammate Dorian Gray, being the object of the attentions also of Tom Sawyer and Henry Jekyll. In the comics, Mina readopted her maiden name, Murray, as a sign of independence, she was haunted by a vampire but she’s not a vampire herself, and she’s actually the leader of the League, not just some hired muscle (albeit she does become immortal, eventually). Let’s meet together this smart and brave woman born from the pen of Bram Stoker.

Wilhelmina “Mina” Murray was born in London, around the 1870s. She grew up to be a music teacher, and she spent most of her time with her best friend, the rich heiress Lucy Westenra, and with her betrothed, Jonathan Harker. Her life changed when the latter traveled to Transylvania for business, and ended up being kept there as a prisoner for months. Mina was more nostalgic than worried, as Jonathan kept writing letters to her telling he needed some more time to work, but as soon as he managed to escape from his captors, he wrote her a letter from a hospital telling her the truth behind his long stay abroad. With no further ado, Mina reached Jonathan in Budapest, where he told her everything about the monstrous Count Dracula, the creature who had abducted and nearly killed him. The two got married, and came back to England…just to learn that Lucy had been killed by a mysterious blood disease. It didn’t take much to Jonathan to recognize the mark of the Count in Lucy, and the two spouses joined a team of hunters led by Abraham Van Helsing, an expert of vampires, and by Lucy’s suitors Arthur Holmwood, John Seward and Quincey Morris. While the hunters killed vampire-Lucy and tracked Dracula, the Count himself visited Mina in her house, drank her blood and let her drink his own: the two became lovers, connected beyond human understanding. As soon as Van Helsing realized what had happened to Mina, he used the connection between her and the Count to track him back to Transylvania, and Mina, just before becoming a vampire herself, helped the men to kill Dracula. She came back to London with Jonathan, but nothing was like before: she had seen much, and she wasn’t satisfied with her life as a housewife. Plus, she had helped Jonathan and the others kill a creature she had come to love just as desperately as she feared him. Not much time after their “happily ever after”, Mina divorced Jonathan, abandoning also her firstborn Quincey, and for a time she joined the Suffragettes movement.

After some time Mina, always wearing a red scarf to hide the horrible scars left by Dracula, was reached by an insufferable man, Campion Bond, who however was a secret agent for MI5, and was interested in her experience. After hearing her story, Bond deemed her “worthy” to be the leader of a peculiar team, a group of extraordinary individuals who would have served MI5 in particularly delicate matters. Finally happy to be able to prove that a woman could be just a capable leader as any man, if not better, Mina accepted the offer, and followed Campion Bond to the location of her first mission: Antarctica, where she had to recruit her first teammate. Left on a row boat on her own, Mina reached a secret island among mist and ice…and she finally learnt the identity of her mysterious recruit: Captain Nemo, the world’s most feared terrorist. Cursing Bond for exposing her to such a risk, Mina however managed to deal with the Captain, and convinced him to follow her in another adventure. Along with him, aboard the Nautilus, they went to Cairo for the next recruitment: Allan Quatermain, the seasoned adventurer who had been an idol of Mina’s youth. The man who laid at Mina’s feet, however, was but a shadow of the one she had come to admire through the books, an opium-addict who wasn’t even present enough to realize she was there. As some men tried to rape her, however, Allan suddenly woke up and came to the rescue, and Mina successfully recruited yet another member for her team. Next stop was Paris, where Inspector Auguste Dupin had information regarding the English Doctor Jekyll, the one they were seeking. Dupin led Mina and Quatermain to the Rue Morgue, where gruesome murders had started again, and the woman dressed like a prostitute to act as bait, while the hunter was supposed to protect her from afar. Doctor Jekyll actually came…just when Quatermain had left his position to buy laudanum. Mina, seeing the meek doctor, thought she could handle him herself, but the man transformed into something much more menacing and dangerous right before her eyes…

Mina Murray is a smart and resourceful woman, a strong leader far ahead of her time who struggles to be respected and accepted in a world dominated by chauvinist men. Independent and open-minded, she has seen pretty much everything in life, but with every new adventure she discovers the world is a much bigger place than even a person like her would imagine. Trained by the likes of Allan Quatermain and Orlando, Mina is a capable fighter and marksman, but she prefers to act as a tactician and strategist rather than muscle; after bathing in the secret pool in Uganda, she stopped aging and is now immortal. Crossing centuries along with her life-mate Allan and her friend/lover Orlando, Mina Murray is always a step ahead of the time she’s living in, able to see things always through the filter of a keen and rational intellect…shadowed by the curse of a damned love that will never let her go.

Morro (Green Lantern)

Lucy W. brings us back to the Green Lantern film, this time for the most terrifying-looking Green Lantern of them all: Morro. Completely animated in CGI like most of his teammates, Morro is the creepy Lantern who looks like an alien crocodile in a green cape. Albeit in the film he’s just one of many faces popping out on Oa, in the comics he has a very specific task that tells him apart from all the other Green Lanterns, and try to guess: he’s the guardian of the crypt. Let’s see together.

Morro was born on Sarc, an extremely harsh planet, a desert world dried out by three suns and inhabited by sentient lizards constantly hunted by many fierce predators. Morro and his brother Marrg were part of The Relentless, a nomadic tribe said to be able to march for days without food nor water. The Relentless only marched by day, as by night many fierce creatures were out on hunt. One night, Morro woke up to see his brother’s tent empty and open, and he left to look for him. What he found instead was a Drature, a winged predator, flying away with blood on its mouth. Sure that the beast had killed Marrg, Morro followed it to its nest, and climbed to the top of a mountain to kill it in its sleep. The creature, however, woke up, and attacked him: the two struggled for a while, but eventually Morro managed to kill the Drature with his staff. Only then he realized that the juice on the beast’s mouth came from a fruit, and wasn’t blood…and he found four baby Dratures sleeping right behind what clearly was their now deceased mother. Feeling guilty, Morro took the four Dratures with him, wanting to take care of them. On the way for his camp, he found that he had been left behind, a normal thing for The Relentless, who usually stripped of all useful supplies whoever fell for thirst or fatigue and left them to die. He also found Marrg, who had come to look for him and had collapsed for the heat. Morro, who had now a new respect for life, assisted his brother, and they slept together in the openness, without a tent, protected by the four Dratures who now watched over Morro.

In the following days, Morro nurtured Marrg back to health, and the Dratures protected them both, even leading them to a cave were an unlimited amount of water was. The two siblings and the four winged beasts spent together the following years, until Marrg peacefully died in his sleep. Not much time later, the Guardians of the Universe selected Morro as a new recruit for the Green Lantern Corps, perceiving an indomitable will in him. Morro accepted the Green Power Ring, and left for Oa along with his four Dratures. Calm but powerful, Morro (always accompanied by the Dratures) became the protector of Space Sector 666, a task he dutifully accepted. Believing that the Green Lanterns should always celebrate life over death, however, he also volunteered for another task: he became the keeper of the Crypts of Oa, where the Green Lanterns fallen on duty were buried. He took care that the statue of each one of them was preserved, and learnt and taught their stories so that their memory could burn bright. As much devoted he was to this task, however, Morro could do nothing to stop the Black Power Rings to storm in the Crypt, resurrecting the bodies of the dead into evil Black Lanterns. He did his best to prevent Nekron and his avatar Black Hand from disturbing the fallen heroes, but he failed, so he joined the other Corpsmen in the following battle against the Black Lanterns, returning to their earned rest many of his fallen companions. After the battle, the Green Lanterns’ headquarters were moved on the living planet Mogo, and Morro once again became the keeper of the Memorial of Life, built to celebrate the lives of heroes rather than mourning their deaths.

Morro is a calm and sullen warrior, one of the most compassionate Green Lanterns ever, who learnt the value of life by living side by side with death since he was born. As a Green Lantern, his Green Power Ring allows him to fly, to survive in any environment, to communicate in any known language, and to create energy constructs fueled by his will and limited only by his imagination (usually he creates very simple constructs); he also fights with a heavy mallet, the traditional weapon of his people. Always serious and quite a loner, carefree only with his four pet Dratures, Morro is the keeper of memory, a hero who celebrates life even in the less likely of places.

Allan Quatermain (Macumazahn)

This week we’ll certainly have a boost of new characters, as nearly every tv show is returning from the winter hiatus, but for today we can start with Levi‘s new request, involving the characters appearing in The League of Extraordinary Gentlemen. We’ll start from the protagonist, Allan Quatermain, the old hunter portrayed by Sean Connery, recruited to serve under His Majesty for one last time. Quatermain appears to be an old man in excellent shape, with an infallible aim, and with a near-immortality granted by the promise of a shaman, that Africa “will not let him die” (as we see by the end of the movie). The film itself is very distant from the source material, and Quatermain, who actually was born from the pen of H. Rider Haggard, is very far from the broken man we meet in the comics. Just to say one thing, he’s not the leader of the League originally. Let’s see together.

The adventures of Allan Quatermain are the stuff of legends: born from a British Christian missionary in Africa, he never knew his mother, and he grew up with his father in a wild continent he came to love. He fully embraced Britain‘s mission to “bring civilization” to the Dark Continent, and since his youth he became a professional hunter, developing an infallible aim that made him an unmatched marksman (this is maybe the origin of his African name, Macumahzan, that can either mean “Watcher-By-Night“, referring to his habit to hunt by night, or “The One Who Stands Out“). He married Stella Carson, a childhood friend, and he had a son from her, Harry, but Stella died on childbirth. Even his second wife died soon after the marriage, and Allan and Harry were left alone to explore Africa. He had many companions in his adventures, starting from the Hottentot guide Hans, the British Sir Henry Curtis and RN Captain John Good, and the Zulu chief Umslopogaas, the latter of which greatly helped him in his decennial war against the dwarf sorcerer Zikali. He discovered the lost mines of King Solomon and a number of other treasures, being pivotal in the expansion of the British Empire in Africa, but he also suffered much, such as when his son Harry, who had become a medicine student, died of smallpox while working in a hospital. Eventually, Quatermain became tired of a life that, more or less unwillingly, had contributed to the corruption of the continent he so much loved, so, an old man already, he organized with his life-long companions one last adventure, that brought them to the East coast of the continent, in the Masai territory. Here, the party was involved in a civil war, by the end of which Curtis became the new king of the area. Allan Quatermain, in the final battle against the usurper Nasta, suffered a lethal wound, and he died heroically in the land he had consecrated his life to.

The official version, however, differed from reality: Quatermain had actually feigned his death, in order to live a tranquil life far from the ghosts of his past. In the years following his “death”, the explorer tried to silence those ghosts with any means, including drugs. He became addicted to opium, and he even traveled back to England to seek an old friend of his, Lady Ragnall, to use her special drug, the taduki, in 1889. He took too much of the powerful drug, however, and he ended up in another state of existence, entering a limbo in which he met the astral forms of John Carter, a man who was stranded on Mars, and Randolph Carter, who investigated the “world beyond the veil”. The three of them were soon reached by a scientist, known only as the Time Traveler, who guided them in a battle against the Great Old Ones, primeval deities who were preparing an invasion of our reality. Quatermain nearly had his body stolen from them, but eventually managed to escape to physical reality again…but he had seen more horrors that he dared to remember, as well as cryptic parts of his own future, and he fell back to his addiction even worse than before. He traveled all Africa in search of his precious opium, and in 1898, in Cairo, he was found in an opium den by a British woman, Mina Murray, who had come to recruit him to the service of England. Quatermain wasn’t interested the least, but when the woman was attacked by some rapist-wannabes, he had no hesitation, and he attacked them in turn, saving her. The two escaped in the streets of Cairo, until they reached the bay where Mina’s first recruit, Captain Nemo, was waiting for them aboard the Nautilus. The three had been recruited by Campion Bond, an agent of MI5, who wanted to deploy people of extraordinary talent to take down the criminal empire of Fu Manchu, a powerful drug dealer who had been conquering London‘s underground. Under Mina Murray’s leadership, Allan Quatermain embarked on yet another adventure, with the first task of recruiting the remaining two members of the team…

Allan Quaterman used to be a brave adventurer and a charismatic leader, but is now reduced to the husk of himself, a broken old man trying to cloud his mind from the voices of the ones he lost and the horrors he has seen in his future. He is an excellent hunter and skilled tracker, with an infallible aim not affected even by his old age; after bathing in the Pool of Fire, he’s also become eternally young and immortal, winning back his old, athletic body, and even his old brave and adventurous spirit. A man who’s seen everything and survived as much, Allan Quatermain is a relic from a past of conquer and glory, but somewhere under the ashes there’s still the fire of the brave hunter who conquered Africa, ready to embark for adventures and wonders he would have never imagined even in his wildest dreams…

Morgaine le Fay

Next in line in Lucy W.‘s request is another classic character, in every possible meaning, as she debuted in the comics in 1948, and her live action debut (and sole appearance so far) is in 1978: Morgaine Le Fay, the legendary sorceress from the Arthurian myth. In the Wonder Woman tv series, Brenda Benet portrays her with the name Morgana La Fay, revised as a stage magician working with two other “colleagues”, Cagliostro and Jazreel the Great, to take revenge on Wonder Woman for the damage she had brought to their families for centuries (odd, since Diana first visited Men’s World in 1942). In the comics, Morgaine is much more menacing and lethal, and her threat truly spans over centuries, involving many other heroes rather than just Wonder Woman. Let’s see together.

Morgaine (or Morgana) le Fay, real name unknown, was born from an ancient civilization, the Homo Magi who were direct descendants of the first inhabitants of Atlantis before it sank. She was the daughter of Atheron and Staegys. Naturally gifted in magic, Morgaine was the one who trained both her sisters, the elder Vivienne Inwudu (future Lady of the Lake) and the younger Nimue Inwudu (future Madame Xanadu) in the use of it. While her sisters were kind spirits who looked at the newly evolved branch of humans, the Homo Sapiens, who had no access to magic at all, with sympathy and curiosity, Morgaine looked at them with contempt, as they were the responsible of the extinction of the Homo Magi, who she deemed superior in every way. Since her immortal youth, Morgaine mainly interacted with normal humans using them as playthings at best, or as pawns in her much larger schemes. She even seduced men of power, such as Julius Caesar, just for fun. Nobody could resist her magic charm…and when they did, she didn’t take it lightly. The most famous of these episodes obviously dated back to the Arthurian times, when she tried to seduce Uther Pendragon, the High King of England, and was rejected. Wanting to ruin Uther’s life, as well of the one of his wife Igraine, Morgaine used a powerful spell to make everyone believe she was one of Igraine’s daughters: she taught magic to her “sisters”, Morgause and Elaine, turning them into powerful threats for their father, and later dedicated her life to destroy King Arthur, Uther’s heir (and even conceiving a son with him, Mordred). The Elder Folk exiled Morgaine for her constant meddling with humans’ world, but this didn’t stop her. There was, however, another Homo Magi who constantly opposed her during her life at Camelot: Merlin, who, among other things, fused Etrigan the Demon with Jason Blood to fight her.

Morgaine’s battle with The Demon eventually led to the destruction of Camelot itself, so the witch was left wandering the earth, looking for another kingdom to conquest. She maintained her beauty and youth for centuries, until Merlin, in a last trick against his centennial rival, took them away from her. Still immortal but ugly and old, Morgaine became obsessed with regaining her appearance, and she tried more than once to involve the immortal Jason Blood into helping her obtain Merlin’s Eternity Book, either by deceiving him or by promising him the spell to finally make him mortal again, as immortality was a burden for him. Morgaine and Blood crossed paths for centuries, and the two crossed their destinies with other exceptional beings as a result. When the Huntress used the Justice League‘s transporters, she unwillingly unleashed Morgaine over Gotham City, allowing her to take possession of the Philosopher’s Stone, and to put in motion another one of her plans. She visited Gotham’s hospital, the maternity ward, and turned many of the unborn babies into demons at her service. Among the women in labour, however, there was also Francine Langstrom: as Morgaine threatened her, her husband, Man-Bat, appeared to defend her, and soon he was joined in the effort by Etrigan the Demon. She retreated, but she came back to Gotham many other times, always clashing with The Demon, usually targeting Jason Blood’s girlfriend, Glenda Mark. Her first major success came when she devised an extremely powerful spell that allowed her, Enigma (an alternate Riddler from the Anti-Matter Universe) and the alien Despero to take the symbolic places of, respectively, Wonder Woman, Batman and Superman. Morgaine rewrote history, creating a new timeline in which she and her allies ruled supreme over Earth…unfortunately, “Despero” was actually the alien tyrant Kanjar Ro in disguise, and this eventually disrupted the spell, bringing everything to its normal state again. This, however, wasn’t certainly meant to be Morgaine’s last attempt to earn a kingdom worthy of her might…

Morgaine le Fay is an ancient and malicious being, a vain and egomaniac woman who spends her immortal existence in seeking godhood, pretending the “inferior” Homo Sapiens to worship her. As one of the Elder Folk, she possesses natural magic abilities, that grant her an infinite variety of powers, increasing the more spells she learns and the more artifacts and devices she collects: from destructive bolts of magic to matter manipulation, from flight to dimensional travel, from reality transformation to shape-shifting, from controlling the elements to telepathy, there’s little she cannot do; with her body constantly decay, she is forced to wear a magical golden armor to keep it together, but she can transfer her own decay on people or objects with a mere touch. One of the most powerful and dangerous Homo Magi in existence, Morgaine has been conspiring for ages to become the godly queen she has always believed to be, a campaign that will end only when the entire universe will bend its knee in front of her.

Maston-Dar

Agents of S.H.I.E.L.D. keeps getting better, even in space! Last week’s episode Fun & Games introduced a bunch of new characters, and killed off just as many, but among the crowd there’s one who’s named only in the credits, the Kree who works as Faulnak‘s bodyguard: Maston-Dar, portrayed by Remington Hoffman. In the comics, Maston-Dar is indeed a Kree, but not one of the blue ones, and he has nothing to do with S.H.I.E.L.D., dealing rather with the protagonists of another (unsuccessful) Marvel series, the Inhuman Royal Family. Let’s see together.

Maston-Dar was a Kree, born and raised on Hala, the center of the mighty Kree Empire. Maston-Dar served in his Empire’s army, and became a warrior testing himself in the centuries-long war against the Skrull Empire. A respected veteran, who had at disposal thousands of men, he rose to the rank of General, becoming one of the leaders of the galaxy’s mightiest military force. Unfortunately, General Dar reached the top of his military career just when the Kree Empire opened another war front, this time against the Shi’ar. The effort proved to be too much even for the strongest empire, and the Kree were defeated, their home conquered and ruled by the Shi’ar, the Supreme Intelligence killed by the Avengers, and many Kree citizens scattered around the galaxy. Maston-Dar himself took his battleship and his second-in-command, Major Tarnok-Kol, and collected as many civilians he could, transforming his ship into an ark and leading his people away from a hostile force’s domination. For some time, General Dar and his people wandered the space looking for a refuge, until he remembered of a long-lost Kree outpost, Attilan, a city that was now located in the Blue Area of Earth‘s Moon, and was inhabited by the Inhumans, the abandoned super-soldiers created by the Kree millennia before. If Attilan was once theirs, it could have become once more, and it could have been the refuge the Kree were in desperate need of. Of course, everything should have been planned thoroughly, if there was to be any chance of success: his men weren’t the warriors they used to be anymore, they were tired, broken and lost, and General Dar needed a good plan to win Attilan for them.

General Dar was more than willing to ask mercy from the Inhumans, to plead to them as refugees, but he also was afraid of the Royal Family, now on self-exile on Earth, while Attilan was run by the Genetic Council. Knowing that Black Bolt and his family had the power to wipe away everything remaining of the Kree Empire, Maston-Dar summoned a group of three master assassins led by Tol-Nok, and sent them to Earth to kill Black Bolt, his wife Medusa, his child Ahura, and his cousins Gorgon and Karnak. After that, he and his people descended on Attilan, where they were obviously “welcomed” by gunfight, as the Inhumans believed they were invading. General Dar himself faced Rok, one of the top guards, and defeated him in combat, before interrupting the fight and surrendering to the enemy. Allowed to meet the Genetics Council, Maston-Dar spoke for his people, and asked to be allowed to stay in the Blue Area, in a tent camp near Attilan. His plead convinced Kitang, who wanted to grant refuge to the Kree, but was met by the resistance of Thernon, who didn’t trust them. Things were made all the more difficult when a Kree boy, Sals-Bek, killed an Inhuman one, Avion, during a brawl. Even more, a faction led by Major Fahr rebelled to General Dar, as they considered him weak, and assaulted the tower of Terrigen Laboratory, wanting to take possession of the Terrigen Mist and to use it to conquer Attilan by force…just when the Royal Family, who had defeated the assassins, came back to the Moon to see what was happening. As he watched Black Bolt and Fahr battling in the black skies over Attilan, General Dar knew that his effort to provide a new home for his people had just failed.

General Maston-Dar is a broken man, a once proud Kree who witnessed the fall of his Empire and now clings to any last ray of hope he can find. As a Kree, he possesses superhuman strength, speed, stamina, durability and reflexes, and he’s also a trained hand-to-hand combatant and marksman; he’s also a superb tactician and a charismatic leader. Feeling all the burden of the responsibility of bringing to safety not just his men, but also women and children who survived the decimation of Hala, Maston-Dar desperately seeks a new home for what remains of the Kree, and is ready also to swallow up his honor to achieve his goal.