Amon Tomaz (Osiris)

Still trying to catch up, let’s see what’s new in Legends of Tomorrow since last week. In Ari we make the acquaintance of the new member of the team, Ari Tomaz, wielder of the Air Totem of the Zambesi. Ari convinces the Legends to help her retrieve the amulet by lying about freeing a brother, who’s actually already dead and who we see a picture of. Albeit unnamed, the woman’s brother in the comics is named Amon Tomaz, and he also possesses superpowers (something hinted at, when Ari says he wielded the Totem before her). Albeit in The New 52 he’s actually older than his sister, and he indeed dies during his first appearance, his original version from New Earth is much younger than the show’s version, and also he survives enough to become interesting. Let’s see together.

Born in Egypt, Amon Tomaz grew up with his older sister Adrianna, who was the only one taking care of him after their parents’ death. Two orphans like them were easy targets for whoever wanted to exploit them, however, and they were both captured by the criminal cartel Intergang, who enslaved them. While Adrianna was sent to Kahndaq as a gift to its dictator, Black Adam, Amon was supposed to become a foot-soldier for Intergang, but he wasn’t the most obedient of slaves, and he always tried to run away. As a result, he was severely and frequently beaten, only to be chained again. When his masters realized they wouldn’t have broken his spirit by punishing his escape attempts only, they resolved to send him to a re-educational camp in Yemen, where the young man was repeatedly tortured and indoctrinated, in a brainwashing that eventually broke everybody. In the meanwhile, however, something unexpected had happened: Adrianna’s fierce spirit had won the heart of Black Adam, the two had fallen in love and they had become man and wife, with Adrianna becoming the super-powered Isis and starting looking for her brother all around the world, freeing a number of children slaves in the process. Eventually, Isis and Black Adam were informed of Amon’s location by two private detectives, The Question and Renee Montoya, and they were pointed to Yemen. They arrived just in time: after disobeying yet another time to his captors, Amon had been beaten even more fiercely than usual, and he was left to die in the sands. Isis managed to heal his wounds, but his spine was damaged to the point that the boy wouldn’t have been able to walk. For the love of his wife, Black Adam gave Amon a fraction of his power: as the boy spelled his savior’s name, a lightning bolt hit him, transforming him into Osiris… and healing him from everything.

Amon, paraplegic only when in his human form, came back with his sister and his brother-in-law to Kahndaq, where he lived as a prince for a while. A young man like him, however, needed something else: he wanted friends, and he also felt the social responsibilities his powers brought along. When, on Halloween, the demonic Sabbac tried to sacrifice children to Neron, Osiris and Iris convinced Black Marvel to aid Captain Marvel and his family to stop him, thus making their public debut as superheroes. He also helped Marvel in a battle with his nemesis Doctor Sivana, during which he met a genetically engineered talking crocodile he named Sobek and elected to be his pet. Still wanting friends, Osiris traveled to the United States to join the Teen Titans, and tried to convince Captain Marvel, Jr. to let him in the team. Albeit distrustful for his connection to Adam, Marvel Jr. was moved by the boy’s commitment and good will, and he vouched for him. The hero, however, had one condition: he stated he trusted Amon, but he made it clear that he still had to convince the rest of the world. Hopeful and enthusiast, Osiris gave his best to be a worthy Titan, but Adam’s legacy was a hard one to control. When the Black Marvel Family entered in conflict with the Suicide Squad, Osiris lost control when he saw the Persuader wounding Isis, and he used too much strength in repelling the villain, tearing him in half. Amanda Waller filmed the entire scene and released it to the public, thus portraying Osiris as a man-slaughtering monster. The Teen Titans kicked Amon out of their ranks, because of their strict no-killing policy, and Osiris found himself alone, with only Sobek by his side. Sick and tired of the rage corrupting his soul, believing it came from Black Adam’s powers, Osiris traveled to the Rock of Eternity, where he wanted to plead Captain Marvel to take his powers away from him. Black Adam, however, wasn’t too happy of his choice, and moved to intercept him…

Amon Tomaz is a altruistic and gentle boy, who’s been taught compassion and selflessness by a life of harshness and suffering. As Osiris, by calling the name of his benefactor Black Adam he acquires a fraction of his powers: the stamina of Shu, that also allows him to survive in the void of space, the speed of Heru, that also grants him flight, the strength of Amon, the wisdom, knowledge and clairvoyance of Zehuti, the magic power of Aton and the unbending courage of Mehen. A paraplegic boy filled with an incredible amount of power, Osiris wants with all his soul to be a hero, but the darkness within him seems to be dragging him in the opposite direction despite his efforts…

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Rebecca “Becky” Sharpe (Hazard)

…and now we’re officially one week late (it always happen at this point of the year). Anyway, let’s see together the “freak of the week” who tormented our heroes in The Flash last time. In Luck Be a Lady, we meet another one of the metahumans unwillingly created by The Flash while returning from the Speed Force: Rebecca “Becky” Sharpe, portrayed by Sugar Lyn Beard. The apotheosis of bad luck, Becky is rewarded with the superpower of good luck… unfortunately, she gains it by “sucking it” from anyone nearby, thus creating a series of hilarious accidents everytime something good happens to her. In the comics, Hazard is quite a minor villain, and her powers work more or less in the same way (we also get a glimpse of her original costume, that is her work uniform in the casino). Let’s meet her together.

Rebecca “Becky” Sharpe grew up idolizing her grandfather, Steven Sharpe III, better known as the supercriminal Gambler. Becky was really fond of her grandpa, and loved to listen to his adventures as a child, but she suffered to see his spirit being broken by his many defeats at the hands of costumed heroes. Finally, after losing all his money in the Taj Mahal Casino in Las Vegas on fixed games, the Gambler shot himself in shame. Becky was simply distraught by Steven’s suicide, and she blamed for his death all the superheroes who had mined his self-esteem and his strength over the years. From that point on, Becky studied a way to obtain revenge, and through unknown means she obtained psionic powers that, properly channeled through special dice of mysterious nature, gave her the ability to alter probabilities, literally jinxing the people she targeted. With such a weaponry and abilities she only needed one occasion to shine, and she had it when pretty much everywhere in the world people started doubting their own heroes, in a distrust (and sometimes grudge) wave that hit all the country. Exploiting this anti-hero mania, Becky created the masked identity of Hazard, and she joined the Wizard‘s new team, Injustice Unlimited. She only had one condition to be part of the Wizard’s new society: she wouldn’t have killed anyone, nor she would have allowed anybody die in her presence. This granted, she made her debut in Calgari, where Injustice Unlimited abducted the attendants to the International Trade Conference, and forced the heroes from Infinity, Inc. and the Global Guardians to assist them.

Obviously, Hazard’s first wish was revenge, and she went to Las Vegas along with the second Wildcat and the Tasmanian Devil, where together they ruined Seymour Taj (the owner of the casino her grandfather had lost everything to) by winning an impressive amount of money thanks to her luck-manipulating abilities. Back to Calgari to share the loot, Hazard realized the Wizard meant to kill their enemies despite their agreement: as she confronted him about it, Green Fury and Jade broke in, bringing Solomon Grundy to the party. Much to her dismay, Hazard found out her dice didn’t work on the zombie, who easily knocked her out by throwing at her her own teammate Artemis. The following havoc allowed Hazard to escape, and she hid for a while, until Harlequin recruited her in the reformed team, led by the Dummy. Injustice Unlimited this time had the purpose of getting revenge on Infinity Inc., and again Hazard agreed at the condition of killing the heroes only… but once again she was tricked. After successfully killing Skyman, Injustice Unlimited attacked the heroes’ HQ, Stellar Studios, where the new target, Pat “S.T.R.I.P.E.” Dugan, was working. Dummy and Harlequin, however, meant to kill also his son, Michael, so Hazard used her powers to cut the power down, allowing the Dugans to escape. Artemis and Icicle recaptured Pat, but Michael had fled, warning the other heroes. Hazard knew Dummy and Harlequin didn’t trust her anymore, and that they would have killed her after dealing with the heroes, so she pretended she had lost her dice and didn’t join the final battle, then giving herself in to the authorities. Free thanks to S.T.R.I.P.E.’s recommendation, she moved to Zandia, away from the killers of Injustice Unlimited: it was about time she opened a new chapter in her life.

Becky Sharpe is quite a curious robber, a greedy and vengeful woman, who however follows her own moral code, ready to openly oppose even foes much more powerful than she is if they try to force her to go against it. As Hazard, she can influence luck with psionic abilities linked to her special dice: as she throws them, she can cause non-lethal accidents to anybody (except the ones beyond the laws of luck, such as the undead Grundy), ranging from tripping to super-powers’ nullification. Definitely not a fighter, Hazard prefers to pull the strings from a distance rather then directly confront her foes, but she doesn’t shy away from a fight when her moral code is put at risk: maybe there’s still hope for her, after all…

Miek

Since (the awful) Thor: Ragnarok is out in theaters, let’s take a look to the last character we still have to see before resuming our recap of the several series. While on Sakaar, Thor meets the gladiators enslaved by the Grandmaster, and he befriends some: one of them is a bug-like creature friends with Korg, going by the name Miek. In the movie, Miek cannot speak, and is characterized by two blades mounted where his hands used to be. In the comics, he speaks quite a lot, and he’s a pretty malevolent fellow, who luckily enough has nothing to do with the bouncing idiot he’s been turned to in the film. Let’s see together.

Miek was born on planet Sakaar, and he was a member of the Natives, the insectoid race allegedly the only sentient one truly from Sakaar. The planet, in fact, had become the new home of another race of red-skinned humanoids who started haunting and massacring the Natives down, following the orders of their cruel leader, the Red King. Miek experienced this first-handedly when the Red King’s troops, the Imperials, attacked his hive to obtain his people’s lands, and slaughtered everybody in it, including Miek’s beloved father, who had received that very land from the Red King’s predecessor as a gift recognizing his valor in the Spike War. Miek managed to escape the soldiers and to hide underground, where he became known as Miek the Unhived. The Natives had a very strong sense of community, and each individual’s life was considered meaningful only when they belonged to a hive; not having any, Miek was an outcast to his own people, and if he had been like all the other “unhived” insectoids before him he would have surely let himself die in a matter of days… but he was different, and he endured, mostly thanks to his father’s memories. Eventually, however, he was captured by the Imperials and enslaved. The Imperials had no task for him, and the only way someone like Miek could be useful to them was with his death: wanting to make at least his demise entertaining, Miek was sold as a gladiator, sent to the arena he would have been killed in for the Red King’s pleasure. Here, Miek tried to bond with the other Natives, but they didn’t want an Unhived’s help. There was one alien warrior Miek managed to befriend: the newest arrival, the Hulk.

Being no warrior himself, sticking to a powerhouse like Hulk was a blessing to Miek, who won the fight he was supposed to die in thanks to his green friend’s help. The winners weren’t awarded with freedom as they had been promised, but they were sent to the Maw, a training facility where they formed a team, later known as the Warbound. Miek and his companions defeated each and every foe they were put against by the Red King, but when they reached the top the tyrant betrayed them and tried to kill them with their collars, the Obedience Disk. One of the newest champions, however, was the Silver Surfer, who managed to disable the Disks and to start a rebellion. Along with the Warbound, Miek escaped, and led his friends to his former land, still controlled by the Imperial who had slaughtered his hive. The insectoid wanted revenge, but the others tried to talk him out if it. The Hulk, on the opposite, gave him the life lesson that would have shaped his destiny: they would have never stopped to make people pay for what had happened to them. Inspired, Miek challenged the Imperial and won, cutting his own arm in the process. As he found out that some of the hatchlings from his hive had been kept alive as slaves, a furious Miek led the Warbound to lay waste on the Imperial settlement, then adding the freed slaves to the growing ranks of the Warbound. With his people close by, this time calling him a hero, Miek entered a final evolutional stage, and grew into a large and intimidating “king” version of himself. Now able to rely on his own strength, Miek decided he was tired to run, and convinced Hulk to attack the Red King directly. After being forced to kill the last, infected Native queen, condemning his people to extinction, Miek had only revenge to live for; with Hulk, he led a planetary revolution and killed the Red King, but this wasn’t enough: there were still so many people who needed to pay in the universe…

Originally a meek and shy Native, Miek is now a fierce warrior unable to adapt to a world in peace, a fighter consumed by revenge who lives for the battle, and who manipulates even his friends into starting new wars when things become too peaceful. As a Native in his “king” stage, Miek possesses superhuman strength and a thick exoskeleton that makes him virtually invulnerable, and he’s also an experienced fighter and swordsman; he shares a telepathic link with the members of his hive, a connection through which he can share memories and experiences (the “chemming“): he’s able to add other people to the chemming, as he did with the Warbound. A man committed to “make them all pay” as the Hulk taught to him, Miek will never stop fighting, even if this means he’ll kill his friend Hulk’s bride Caiera framing the Illuminati for the murder, leading Hulk to invade Earth and start another grudge war: conflict, now, is his only reason for being.

Augustus (Pulse)

Already falling behind with the (many) tv series, and it’s now the turn of The Gifted. In the last episode, eXit Strategy, the Mutant Underground finally makes a move to free both Polaris and Reed Strucker, but they’re shocked to see one of their own among Sentinel Service‘s ranks. The enemy mutant is a tricky guy who can suppress the powers of other mutants in his vicinity: Pulse, portrayed by Zach Roerig. Presumed dead and actually brainwashed to become a Sentinel’s agent, Pulse appears to be the first Hound in the series (and Ahab‘s presence might confirm this). In the comics, he’s not a Hound, nor a poor brainwashed mutant, but rather quite an ambiguous character with multiple allegiances, X-Men included. Let’s see together.

Not much is known about Pulse: his true name was Augustus, but his surname was never revealed; he was born a mutant, and when his powers first manifested it took a while to him to realize what exactly they were: he was able to emit a specific pulse (hence the name) able to disrupt any electronic system, as well as other mutants’ powers. Being able to shut down any alarm system, Augustus became a skilled thief, specialized in stealing art pieces. He had quite a unique style in his thefts, since he sold his loot on the black market, then invested all the money into stocks he knew would have soon crashed, the thrill being losing other people’s money. At a certain point during this activity he met another crafty and elusive criminal, the shape-shifting Mystique, and the two started a cooperation of sort. Augustus, who by that time went by the name Pulse, was involved by Mystique in her new plan to be a caring mother for her adoptive daughter, Rogue: Mystique, in fact, apparently (we can’t be sure of her true motivations) believed that Gambit wasn’t the right man for Rogue, and she wanted to set the two apart. First, disguised as the student Foxx, she tried to seduce Gambit, but when she failed to do so, she resolved to try the other way round: Pulse had the right attitude, was handsome, and most of all his powers allowed him to do what most people couldn’t, to touch Rogue giving her the warmth and the contact she’d been denied for most of her life. Pulse was manipulated into falling for Rogue, and when Emma Frost exposed Foxx as Mystique in disguise, and the shapeshifter claimed she wanted to join the X-Men to rekindle her relationship with her daughter, also Augustus was introduced to the X-Men, and was allowed to stay in the School for Gifted Youngsters in probation. This was more than he needed to approach Rogue and start to know her… despite Gambit’s jealousy, of course.

When it became clear that Mystique was trying to put Pulse and Rogue together, the latter decided to confront her suitor, and she clearly told him that, no matter what her foster mother said, she and Gambit were happy. During this conversation, however, Pulse had the chance to demonstrate his powers to Rogue for the first time, and he laid a hand on the girl’s shoulder, surprising and intriguing her. This, however, didn’t lead them to the direction both Pulse and Mystique were hoping for: Rogue first of all thought of a way Pulse’s abilities could be useful to the X-Men, and as the mutant overlord Apocalypse had come back to threaten the world, she suggested the team used Augustus to depower the ancient tyrant long enough for the X-Men to put him down. Despite Pulse himself didn’t know if his powers could affect such a powerful target, he was pretty much forced into the battlefield as Rogue was attacked by Apocalypse’s new Horseman of Death… Gambit, who in the effort of cutting ties with his previous life wanted to kill his girlfriend. Pulse intervened right on time and, after neutralizing Death’s powers, he physically battled him, proving to be quite a match for the cajun, who fled back to his master. A loner by nature, Pulse eventually accepted to accompany the X-Men in their battle against Apocalypse and his Horsemen, and proved himself extremely valuable to the team. Despite this, however, Augustus made it clear from the very beginning that he wasn’t interested in saving the world, he did everything just for Rogue. When it was plain that Gambit was now a lost call, even after defeating Apocalypse, Pulse tried to court Rogue, but he obviously got rejected, as she declared she didn’t want to have any other man after Gambit. Mystique made a harsh remark on Pulse’s poor timing, and he angrily sent her away, leaving the X-Men shortly after: obviously, being a hero wasn’t business for him, as he couldn’t even get the girl after saving the world…

Augustus is a clever and charming man, a loner who thinks only of himself and constantly pursues his personal profit. As Pulse, he’s able to emit a disruptive pulse that scrambles with electronic systems, temporarily nullifies other mutants’ powers, and even blocks telepaths from getting into his mind. A scoundrel with a pragmatic take on pretty much everything, Pulse is also easily manipulable under an emotional point of view, as the one thing that can make him forget about himself and do something for someone else is love… a classic, for a lonesome and romantic thief.

Till’all

There’s still one character introduced this week on Supergirl, always a Martian, albeit a different color. In Far from the Tree, Supergirl and the Martian Manhunter arrive on Mars to find out that a group of White Martians founded a resistance movement against their peers, responsible of the Green Martians‘ genocide. Among them there’s the young and brash warrior Till’all, portrayed by Dewshane Williams. Most of the time Till’all appears in his human form (this doesn’t make any sense, considering the story is set on Mars), but we can see that he’s remarkably older than his comicbook counterpart, who’s however a “good White Martian” just like him. Let’s see together.

Till’all was born on planet Ma’aleca’andra, the son of Mica’kel. Till’all was a White Martian, the now dominant race of the planet following the genocide of the Green Martians… only, he didn’t know it. One of the few surviving Green Martians, in fact, was Cay’an, a vengeful woman who wanted to exact her revenge on Ma’alefa’ak, the war criminal responsible for the massacre. Unable to reach him, Cay’an targeted his brother, J’onn J’onnz, guilty to her eyes of not being hard enough in punishing his psychotic brother… an Till’all and his family were part of the plan she had devised to get her revenge on J’onn. Till’all, his father and other (at least) eight White Martians were abducted by Cay’an, and they were brainwashed into believing they were Green Martians, even assuming the Greens’ form. The ten “survivors” crash-landed on Earth at the beginning of the XX Century, and they were found and abducted by a shadowy human agency, who kept them prisoners and made experiments on them. Till’all lived most of his life in the secret labs of these people, sharing with his father some of the worst moments imaginable… until their existence was uncovered, as they managed to send a psychic message to the only other Green Martian on the planet: J’onn J’onnz. Answering the call, the Martian Manhunter came to the rescue, and he freed the prisoners he believed to belong to his same, lost race. He even took a particular liking to the young Till’all.

Believing that the “Green” Martians’ presence wouldn’t have been welcomed on Earth, J’onn decided to keep their existence secret, and he instructed the people he saved to always hide their true appearance. Growing fond of the Martian kid Till’all, J’onn personally found a house for him and his father Mica’kel, in the abandoned Mieddleton Estates, in Pennsylvania. Till’all was the youngest among the refugees, and the one who hoped the most in a new life and a better future, but he also was the least capable of controlling his shapeshifting powers, so eventually some humans saw him in his Green Martian form, jeopardizing his cover. This, however, would have been the least of the Martians’ problems: finally, Cay’an came back to exact the fruits of her plan, and she removed the mind block she had used on the Whites, reverting them to their original form and giving them back their memories. She also managed to convince them that the one responsible for their situation, for their identity crisis and for their planetary exodus was none others than the Martian Manhunter himself, desperate enough to recreate his own extinct race by brainwashing them. Obviously, the White Martians reacted badly to this, and they attacked their former savior, believing he had betrayed them. J’onn did his best to defend himself without hurting them, and he managed to induce a comatose state in two of his attackers. The third one, however, was accidentally killed… and that one was Mica’kel. Enraged and hurt, Till’all turned on his friend, until the Manhunter managed to reach him out, and to convince him of his innocence. Now, however, Till’all was more determined than ever to discover the true mastermind of his father’s demise…

Till’all is a young and enthusiast Martian boy, with a good heart and a gentle soul… at least until his race’s feral instincts don’t kick in. As a White Martian, he possesses superhuman strength, speed, durability, stamina, senses and reflexes, he possesses psychic powers including telepathy and telekinesis, he can fly, he can survive in the void of space, he can shapeshift and modify his body’s density and size, and in his original form he also possesses sharp fangs and claws. A boy used to be exploited, manipulated and tortured since his first childhood, Till’all always managed to keep alive his hopeful attitude, but the last betrayals and grief may be too much even for him to bear…

M’yrnn J’onzz

Back to Supergirl, we meet another couple of character who come directly from the comics. In Far from the Tree, Supergirl accompanies J’onn J’onzz back to Mars after M’gan‘s call, and the two find out that there’s still one Green Martian alive, who’s been kept in a prison camp for two centuries: M’yrnn J’onzz, J’onn’s father. Some sort of Martian Pope, M’yrnn has been kept alive because he’s the only one who knows where the Staff of Kolar, an incredibly powerful weapon, is buried… unfortunately he doesn’t believe his son is alive, and doesn’t want to tell! M’yrnn is portrayed by Carl Lumbly, famous for being the historical voice actor of the Martian Manhunter in many other media… quite a tasty Ester egg. Now, let’s take a look at the original M’yrnn.

M’yrnn J’onzz was born centuries ago on planet Ma’aleca’andra, the one we call Mars. He was a Green Martian, one of the two races inhabiting the planet (the other one, the warmongering White Martians, had not been seen for centuries). M’yrnn was a renowned artist, a singer, and a man known for his wisdom and his culture, a true keeper of Martian traditions. He fell in love with another Green Martian, Sha’sheen, and the two eventually got married. Sha’sheen got pregnant, and she gave birth to a couple of twins. M’yrnn named his children using his telepathic abilities to explore their soul, giving them a name that could represent their nature: he named one J’onn, meaning “Light to the Light“, foreseeing the future of a hero; the other, sensing a darker inclination in him, he named Ma’alefa’ak, that is “Darkness in the Heart“. Despite M’yrnn’s and Sha’sheen’s efforts to encourage the nature of the one and to contain the inclination of the other, both the prophecies were fulfilled, but in ways that nobody could have ever imagined.

M’yrnn taught his sons everything they needed to know about Martians’ telepathy, with all the responsibilities and the limits it required. Surely J’onn learnt his lessons, and he became the Martian equivalent of a police officer, a Manhunter, married a good woman and had a daughter. Ma’alefa’ak, on the opposite, didn’t accept any limit to his powers, and he despised Martian traditions. He was eventually arrested for the mind-rape of another Green Martian. His father could do nothing but to witness in pain and shame as his son was trialed and found guilty, and stripped of his telepathic abilities as punishment. M’yrnn and his family believed that the story would have ended with Ma’alefa’ak made unable to hurt anybody else, but they tragically underestimated the young man’s grudge against anything that was Martian. Years after, Ma’alefa’ak came back from his self-imposed exile, and he released in Mars’ atmosphere the fruit of his vengeful intellect, a highly contagious virus that would have been known as H’ronmeer’s CurseĀ (named after the Martian God of Death). The virus infected Green Martians when they used their telepathy, making them experience a psychic fire that burnt them alive. Also M’yrnn was consumed by that fire, victim of his son’s hatred, and of his inability to change a future he had perceived since the boy’s birth.

M’yrnn J’onnz is a wise and sensitive man, an artist who deeply loves his family and his people. As all Green Martians, he has natural psychic abilities, ranging from telepathy to telekinesis; he can fly, he can modify his body density and his appearance, he possesses superhuman strength, speed, stamina, durability and senses, and he can survive in the void of space. A civilized man from a civilized time, M’yrnn is not prepared at all to the horror his very son is bringing to the entire planet, and he unwittingly is the last testimony of a world that’s about to fall.

Siddiq

Another long-awaited series returned, and The Walking Dead kicked-in right after its (boring) spin-off series ended. In the first episode of the new season, Mercy, we also met a new character who’ll be among the recurring ones: there’s a guy who scares Carl when trying to surrender to him, declaring he hasn’t eaten anything for days. When Rick forces him to run away with a warning shot, Carl leaves him a couple of cans as an apology. The guy is Siddiq, portrayed by Avi Nash, and he’s one we’ve been expecting quite a lot. A Muslim American with “jangled nerves” according to the description, we’ll learn more about him soon. In the meanwhile, let’s see together who the guy in the comics is.

Siddiq was born in Miami, Florida, from a family of Arab descent. When the Outbreak occured, whatever Siddiq’s life was it crumbled along with society, and as people died in the thousands, enlarging the dead’s number, Siddiq started living constantly on the run, never staying too long in the same place. Eventually, while following the seaside on the East Coast, Siddiq arrived to a well-organised community, that managed to live well by the sea: Oceanside. Thanks to its position, Oceanside had to guard only one border, having the sea at their back, and its inhabitants could survive thanks to fishing. Siddiq was taken in by the community, and welcomed as a new member. Of course, as everybody else he had to earn his own bread, so he started working with Pete, one of the fishers, aboard his ship, The Companion. He was a pretty skilled fisherman and sailor, and he eventually became Pete’s First Mate; he was well-liked by both his captain and the other crewmen, especially Berto, a man known for his terrible jokes Siddiq always laughed at. He was among the ones who welcomed yet another wanderer, a woman named Michonne, who became pretty close to Pete. Michonne, however, meant trouble, and soon Pete and his entire crew, Siddiq included, were kidnapped by Norma, the leader of the rival community of Monroe, who wanted to use them in a trade for her captive brother Randall. The trade didn’t go smoothly as expected, and many of Pete’s sailors died, with Siddiq barely surviving the experience. After Norma’s death, life at Oceanside returned to normal, but Siddiq definitely needed some change. Again, it was Michonne the one who changed his life, this time by informing him of another community, one she originally hailed from: the Alexandria Safe-Zone.

Following Michonne’s indications, Siddiq reached Alexandria, and he obtained a meeting with the community’s leader, Rick. He informed the man of Michonne’s whereabouts, as well as of Oceanside’s existence, thus paving the trade alliance between the two communities. After providing Alexandria with a new ally in the new society they were building, and having Michonne’s recommendation, Siddiq was welcomed as a new member of the community, and he was given a house and a job. He became a builder, and he was first assigned to the construction of new rooms for the travellers. Smart and enjoyable, he became friends with many of his new neighbors, getting pretty close to one especially, Rosita; despite she already had a boyfriend, Eugene Porter, Siddiq fell in love with her, and the two became lovers. Nobody knew of this affair, and life could go on peacefully as always, albeit Siddiq’s work at the construction site was proceeding quite slowly: Rosita, in fact, was in need of some good riders for her herd-duty expedition, but those were also Siddiq’s best workers. When Andrea came to the site to question Siddiq’s timing, he informed her that most of his best men were out for duty for five days at least, but that everything would have been finished before the fair that would have gathered people from all the allied communities. When Rosita finally came back along with Wesley, Delbert and all the other workers, the construction could continue twice as faster than before. Siddiq also took care of building the pavilions for the fair, sure as everybody else that this was the beginning of a well-deserved era of peace. Things, however, were meant to go differently, as during the fair many people from the communities, Rosita included, disappeared, with their heads later found mounted on pikes. This was the declaration of war from another hostile group, the so-called Whisperers, and once again Siddiq’s life crumbled in pieces in a matter of seconds. Soon, another war would have started, and this time he was right in the eye of the typhoon.

Siddiq is a crafty and resourceful man, a survivor who’s earned the trust of many. An easy-going fellow with a likable attitude, Siddiq is easily liked by most people, and he proves himself useful to any community he visits thanks to a variety of acquired skills, from fishing to building to shooting. A man who’s known solitude, Siddiq sticks with his group not to come back to that living hell, always trying to prove himself worthy of the trust he’s given.